You retreat from the pirate ship, which is now revealing more guns with fuses burning. You stumble backwards over something, falling hard, and look up to see several tiny ball-people dressed as Indians circling around you.
"We have captured the hugeling!" one of them, wearing a large headdress, says. Several others quickly secure you with ropes, and you discover that you can't move hand or foot.
"What should we do with it?" another, dressed as a knight, asks.
"Let's cut it up in the windmill!" says a clog-wearing third.
"Yes!" they all cry. "To the windmill!"
The balls pick you up and carry you quickly over to the whirring blades of the windmill. You holler, but there is no one else on the course. They send you up the path, chanting.
"Death to hugeling cheaters!"
As the blades draw close, you wish for King Putt, but he never comes.
Try again.
Try another adventure.
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